Chaos Unleashed!
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From character animation to playable heroes in Unity.
Building the gameplay in Unity
My work on Chaos Unleashed! extended across technical art, animation, VFX and programming. I assembled gameplay objects and prefabs in Unity, connecting the visual side of the game with its behavior.
Heroes, enemies and abilities
I helped build the heroes and their abilities, including attacks, powers and ultimate moves. I animated characters, designed how attacks would work, implemented them in Unity and created their sound effects. I also worked on enemy animation states, including death and freezing. The original character illustrations were not my work.
Connecting systems
I wrote C# code to connect character behavior to CMS services and modified the CMS-side configuration that controlled those characters.
An animation pipeline
I developed an AI-assisted animation workflow using Higgsfield and After Effects. I used specific prompts to direct the character motion, then processed the resulting videos in After Effects to turn them into game-ready animation assets.
