Daniel Santalla
Daniel Santalla

Daniel Santalla (@danielsantalla)

Technical & VFX Artist working in Unity.

I create real-time VFX, shaders and animation, and implement them in Unity. My work includes LEGO® Party! and Party Animals, as well as independent games and VR projects.

Looking for a Technical Artist or VFX Artist? Let’s talk about your game.

More about me →

I’m based in Mérida, México, and work remotely with game teams. My focus is real-time VFX, shaders and materials, 2D & 3D animation, look development and game feel.

I also build art pipelines and tools in Unity with C#, compose music and create sound effects. For Chaos Unleashed!, I developed an animation workflow that takes Higgsfield output through After Effects and into game-ready assets.

I’ve taught Unity and game development at Universidad Modelo. I also share practical techniques in my Under 60 Sec tutorials.

Now

Torpedo Labstechnical art & VFX gameplay, animation & effects2024 –Cometa Gamestechnical artist Clawsome · in development2026 –

Independent projects

Art Studio VRsolo developer painting on Meta Quest2020Desktop Fishessolo developer pixel-art idle aquarium2025

Selected work

LEGO® Party!VFX & technical art SMG StudioMoving Out 2technical & VFX artist SMG StudioParty Animalsshaders & VFX Recreate Games2020Chaos Unleashed!technical art & VFX animation & Unity gameplayBingo Paradise!technical art & VFX shaders & animationSky Partyanimation & VFX gameplay effects

Teaching & sharing

80 LevelArt Studio VR: Developing a Painting Simulator for VRTutorialsUnder 60 Sec — practical game development tutorialsExperienceUnity & game development teaching at Universidad Modelo