Daniel Santalla
Daniel Santalla

Daniel Santalla (@danielsantalla)

Technical & VFX Artist working in Unity.

I create real-time VFX, shaders and animation in Unity. My work includes LEGO® Party! and Party Animals, as well as independent games and VR projects.

Looking for a Technical Artist or VFX Artist? Let’s talk about your game.

More about me →

I’m based in Mérida, México, and work remotely with game teams. My focus is real-time VFX, shaders and materials, 2D & 3D animation, look development and game feel.

I also build art pipelines and tools in Unity with C#, compose music and create sound effects. For Chaos Unleashed!, I developed an animation workflow that takes Higgsfield output through After Effects and into game-ready assets.

I’ve taught Unity and game development at Universidad Modelo. I also share practical techniques in my Under 60 Sec tutorials.

Currently working at

Torpedo Labs Senior technical artist & VFX Full-time · Multiple projects 2024 – Cometa Games Technical artist & Graphics programmer Part-time · Clawsome 2026 –

Games I've worked on

LEGO® Party! Technical artist, VFX & look developer SMG Studio 2020 - 2024 Party Animals VFX Artist Recreate Games 2020 Moving Out 2 VFX Artist SMG Studio 2024 Chaos Unleashed! Technical artist, Unity developer & VFX Torpedo labs 2026 Bingo Paradise! Technical artist & VFX Torpedo labs 2025 Sky Party Animator & VFX Torpedo labs 2024

Indie projects

Art Studio VR Solo developer VR painting app for Meta Quest 2020 Desktop Fishes Solo developer Pixel-art idle aquarium 2025

Writing & sharing

80 Level Art Studio VR: Developing a Painting Simulator for VR Tutorials Under 60 Sec — practical game development tutorials Experience Unity & game development teaching at Universidad Modelo